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Splotter's future games

Designing a game is a long and uncertain process. Many unused ideas roam the heads and houses of Splotter associates, some of which may actually get published one day. Some excerpts:
After Bonaparte
is a 3-4 hour game developed by Ragnar Krempel and Joris Wiersinga. It is basically a railroad game, but in this game, the railroads' function is to transport armies and military resources all over Europe. So, there is a strong military aspect as well. The twist is that wars are forced upon you by the diplomats - so you cannot really choose when to fight your wars.
Bush vs. Gore
by Pieter Simoons and others is a two-hour game about winning elections - by whichever means necessary! The board shows an American town in Florida where recounts and district changes are rather common.
Dynasty
by Bianca van Duijl and others is a three-hour game about medieval Europe; in this feudal society, inheriting the right fiefs is vital; but each fief follows different inheritance rules, so that each dynasty may gain and loose large domains in a heartbeat.
Hamburger
A game by Jeroen Doumen about selling fast food value meals. Subject to change - originally, the game was about shunting trains, so who knows how it will develop.
Holland
by Tamara Jannink and others is a game about land use in Medieval Holland. "God created the world, but Holland was made by the Dutch".
Rise and Fall
by Joris Wiersinga is set in the Turkish empire of the 1800's. Each player controls a provincial governor. Each turn, the Sultan awards a province to a specific governor. But as he fears successful dignitaries, he removes anyone who becomes too powerful and relocates him in the perifery. Can you make a career in this fluctating environment?
If you subscribe to our mailing list, we will keep you posted as these projects develop.
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