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Splotter's future games
Designing a game is a long and uncertain process. Many unused ideas roam the 
heads and houses of Splotter associates, some of which may actually get published 
one day. Some excerpts:
- After Bonaparte
 - is a 3-4 hour game developed by Ragnar Krempel and Joris 
    Wiersinga. It is basically a railroad game, but in this game, 
    the railroads' function is to transport armies and military 
    resources all over Europe. So, there is a strong military 
    aspect as well. The twist is that wars are forced upon you by 
    the diplomats - so you cannot really choose when to fight your 
    wars.
    
 - Bush vs. Gore
 - by Pieter Simoons and others is a two-hour game about winning 
    elections - by whichever means necessary! The board shows an 
    American town in Florida where recounts and district changes 
    are rather common.
 - Dynasty
 - by Bianca van Duijl and others is a three-hour game about medieval 
    Europe; in this feudal society, inheriting the right fiefs is vital; 
    but each fief follows different inheritance rules, so that each 
    dynasty may gain and loose large domains in a heartbeat.
    
 - Hamburger
 - A game by Jeroen Doumen about selling fast food value meals. Subject
    to change - originally, the game was about shunting trains, so who
    knows how it will develop.
    
 - Holland 
 - by Tamara Jannink and others is a game about land use in Medieval Holland. 
    "God created the world, but Holland was made by the Dutch". 
 - Rise and Fall
 - by Joris Wiersinga is set in the Turkish empire of the 1800's. Each 
    player controls a provincial governor. Each turn, the Sultan awards 
    a province to a specific governor. But as he fears successful 
    dignitaries, he removes anyone who becomes too powerful and relocates 
    him in the perifery. Can you make a career in this fluctating 
    environment? 
  
If you subscribe to our mailing list, we will
keep you posted as these projects develop.
       
      
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