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Roads & Boats second edition rule changes
The rules of the second edition of Roads & Boats are slightly
different from the first edition. The second edition rules are
now the official rules to be used in the puzzle contest.
The differences concern the following.
The following clarifications, that are not in the rule books,
might be helpful in extreme (puzzle) situations.
According to the first edition rules, a boat in a river could
unload another boat on a sea shore on the same tile, and a
boat on shore could unload another boat in a river on the
same tile. This is now forbidden. According to second edition
rules, water transporters can pick up or put down water
transporters only at the exact place (river or sea shore)
of the carrier.
A transporter which is being carried can be put down only
at the beginning of a movement phase which starts after it
was picked up. This is slightly more restrictive than the
first edition rules, which only regulated the earliest
possible unloading time.
When a papermill or coal-burner processes goods from the tile
automatically (without a transporter handing in the input
goods), all boards on the tile will be processed before the
factory starts to take trunks. (This was not defined in the
first edition rules). Donkeys do not reproduce automatically,
that is: they don't reproduce if their owner does not want
In the first edition, the default playing sequence is the
back-to-front order in the row at the temple. To change
this, all players must first choose their preferred
positions, and after that, they may invoke the favour of
the gods to change the resulting playing sequence (by
some complex rule).
In the second edition, the default playing sequence is the
sequence as determined in the last conflict. To change the
sequence, all players must first decide if they want to
invoke the favour of the gods, and after that, they choose
their playing positions.
Ferrying is what happens if a water transporter in a river
takes goods from one side of the river and puts them down or
uses them on the other side. This action is officially allowed
at any time during the game, it does not count as moving goods.
Note, however, that there cannot be any interaction between
things that have moved already and things that are still going
to move in the movement phase. In other words: you cannot have
transporters wait for each other.
As a consequence, a transporter that has moved already and is
still going to move on in the moving phase, can ferry goods, but
in that case the goods cannot be handled by another transporter
in the same phase anymore. So you don't get this kind of ferrying
for free. On the other hand, you can get "free ferrying" during
the production phase, during the building phase, and at the
beginning and the end of the movement phase.
Note that a water transporter carrying another transporter cannot
act as a ferry, not even for geese.
In general, transporters cannot be ferried "for free", like goods,
since a non-negligible amount of time passes between taking
transporters and putting them down. You have to wait at least
for the beginning of the next movement phase before unloading
the transporter. So, for example, a boat in a river can pick
up a truck from one side of the river at the end of the production
phase, and then put it down on the other side immediately at the
beginning of the movement phase. But the following is not allowed:
- a single transporter ferrying more than one transporter at
the beginning of the movement phase;
- chain transfers, e.g., a raft ferries a donkey to the other
side of a river, then the donkey immediately transfers the
raft to the sea shore. This is not allowed.
Besides land-water-land ferrying, water-land-water transfers are
possible. So a land transporter may take a water
transporter out of the river or out of a dock and put it back into
the water at another place on the same tile.