Previously asked questions about the rules of Roads & Boats
Answer: In the download section of Jürgen Karla's Spielbar (German) there is a excellent "Kurzregel" in German by Michael Andersch. As far as we know, a summary in english is not available.
Answer: We check the puzzle solutions according to the rule book of the second edition, this FAQ-page and - when applicable - the special rules given with the description of the puzzle. In principle, other rules are not valid, even when they can be found on our website, are linked to this page or have been formulated elsewhere by members of Splotter.
Answer: None. To lower the cost, we have divided the counters among four sheets, that are all cut with the same knife. Because the number of counters cannot always be divided by four, we had to put in some superfluous counters.
Question: What is the purpose of the stickers with numbers 19, 20 and 21?
Answer: None. Use them for whatever you like. For example, you could use two of the superfluous numbers instead of the 6 and 9, to avoid the 6/9-confusion.
Question: How many of each of the counters are provided?
Answer: The 1st and 2nd edition contain material for five players. In principle, they could also be played with six players. You would need the following:
The 3rd edition contains playing material for four players, including a plastic sheet which is already large enough for six. The transporters, discovery stones and counters needed for a fifth and a sixth player are available in & Cetera.
Answer: Such connections could be used as a special property of a particular scenario. Normally, however, it is not allowed, unless you construct the connection using the junction tile. Then the third river end must be connected to a source.
Answer: The actual delivery of input goods to the factory must be taken care of by one of the players involved. This player takes the necessary goods from his own transporter and from the other player's transporter (only with his consent, of course), hands them to the factory and takes the output. Agreements about return services are a matter of players' etiquette which is not regulated in the Roads & Boats rule book.
Answer: The donkeys cannot carry goods, so they will not reproduce in this case.
Question: Can livestock reproduce on the start tile with the start house?
Answer: Yes, if there is no other livestock, goods token or building present.
Question: Can a tile, that is divided by a river, be considered as two separate tiles (for example: two geese on one side and two donkeys on the other will reproduce undisturbed)?
Answer: No. The two sides of the tile are both part of the same tile. So the geese on one side and the donkeys on the other side cannot reproduce.
Answer: The goods are placed on the tile.
Answer: In principle: yes, if all transporters and goods involved are on the same tile. Of course, on a river tile without a bridge, only a water transporter in the river can put goods from one side of the river on the other side. When two players make a plan for a complicated collaboration, you should check if the plan still works if the order of players according to the sequence chart is followed. In the production phase, transporters can be loaded onto other transporters, but they cannot be put down.
Answer: No, using a bridge does not cost any movement points.
Question: Is it necessary to build a bridge on a tile with a river source?
Answer: You do not need to build a bridge on a tile with a source, since you can move around the source to go from one side of the river to the other.
Answer: All of these movements cost one point. Going from sea to river (or vice versa) does not cost you an extra point, only the usual point which is needed to move from one tile to another.
Question: Does moving from water to land cost a point too?
Answer: Yes, one point, just like all boat movements.
Question: Moving from a land tile back into the water costs 1 point?
Answer: The geese follow the transporter as far as you want. However, you cannot leave geese behind on a sea tile, unless there is another transporter or an oil-rig on the tile.
Question: Can geese follow one player's transport, and then another transport of the same player?
Question: Can geese follow one player's transporter, and then a transporter of another player?
Answer: Yes, but only if this is also possible when the movements are carried out in correspondence with the order of players on the sequence chart.
Question: If Player B moves after Player A in the tiebreaking sequence, can geese still follow Player B's transport and then follow Player A's transport?
Answer: No, they cannot.
Answer: The movement phase of a player actually follows this scheme:
So a transporter cannot move on after it has picked up goods that have been moved by another transporter of the same player already, or after it has picked up goods that have been ferried by another transporter of the same player that has moved itself already. At sea, a transporter who hands goods to a transporter that has moved already, cannot move on (unless there is an oil-rig, on which the goods can be stored until the second transporter arrives).
A collaboration (or other interaction) between multiple players is allowed only, if the collaboration is possible if the sequence chart is followed.
All transporters of a single player move at the same time. Their movements cannot be coordinated as you please. Whenever it is important, transporters of different players move according to the order on the sequence chart.
Answer: Yes. However, it is usually not very smart to do so, since you will not be able to use the road, but your opponent will.
Question: Can a raft that has docked build walls between the land tile where it has docked and neighbouring land tiles, even though there is no river from the coast to the building sites and the raft could never move to the building sites?
Answer: Yes. See the wall building example in the rule book. Water transporters lying at the coast can be considered to be on the land tile. Each water transporter has a sailor who can walk just far enough to take goods from the tile, build walls on its edges etc. But the sailor cannot cross rivers without bridges, nor can it cross tile boundaries.
Question: If I have a raft docked at the sea coast of a land tile, and no other transporters, can I build a road from this land tile to a neighbouring tile?
Answer: Yes, unless there is an unbridged river between the raft and the road desired.
Answer: Yes, it is allowed to build a steamship factory directly.
Answer: Only after a brick has been built on the "irrigation mark" in the wonder, may factories be built in the desert. Before that time, only walls and roads may be built in the desert.
Answer: No. Forget the confusing explanation in the rule book. It is never allowed to dump goods on a sea tile, unless it already contains an oil-rig. So a raft alone can never build an oil-rig: it cannot hold the building material needed. But two rafts can build an oil-rig together.
Question: Is the section "Building from boats (page 11)" applicable to rowboats only, or to water transporters in general?
Answer: It applies to water transporters in general.
Question: Can I build on a land tile from open sea (even when I am anywhere in the middle of the sea), do I need to be on a sea tile next to the land tile, or do I need to be docked on the land tile's coast?
Answer: A water transporter which is docked on a land tile's coast, is considered to be on the land tile, so it can build on this land tile as if it were a land transporter. A water transporter on a sea tile can build or demolish walls between that sea tile and an adjacent land tile (but it has to pay a surcharge of two stones or boards respectively). Water transporters on sea tiles cannot conduct any other building activities on land tiles.
Question: Can oil-rigs be built by water transporters docked on the coasts of land tiles?
Answer: No. When a water transporter is docked on the coast of a land tile, it is considered to be on the land tile, so it cannot build on the sea tile.
Answer: No. Each wonder brick built by the same player in the same round, gets more expensive by one goods counter. It does not matter whether or not the bricks are in the same row.
Answer: Still, the first is what was meant: simply remove the four lowermost rows, that is: skip them. This means that you should invest in the wonder all the time to reach the "irrigation brick". On the other hand, in a one-player game you do not have to reckon with "disturbances" by other players, so you can plan everything very precisely and you do not need stones to build walls.
Question: In a one-player game, do you start with one or two goods for a brick in the wonder?
Answer: When the four lowermost rows are skipped, you start with two goods for a brick. In this case, the brick that makes building more expensive can be considered to be built beforehand.
Answer: Yes, unless a transporter holds the paper or at least one of the geese, to prevent research from being produced. If there is no transporter on the tile, the "metaphysics research rule" comes into effect, so that the geese and the boards/trees disappear.
Question: What do you mean by "unattended"? Is the presence of a transporter sufficient to prevent metaphysics research, or should the geese and/or the paper be carried by the transporter?
Answer: Presence is not sufficient: the geese and/or the paper must be carried by the transporter. By "unattended" we actually mean "not being carried".
Answer: You may upgrade a raft factory directly to a steamship factory. Rowboat research is not required to do this.
Question: When I upgrade a raft factory to a steamship factory, should I bring two boards and stones?
Answer: No. The upgrade does not cost anything, you will only need the paper and the geese for the research. So, although it is allowed to build a steamship factory on an unbuilt tile directly, it is cheaper to build a raft factory first and upgrade that to a steamship factory.
Question: When I am allowed to upgrade transporter factories because I have just conducted the research required, do I have to upgrade all factories where one of my transporters is present, or may I choose to upgrade some of these factories while not upgrading others?
Answer: You may choose.
Answer: In case of conflict, all movements of one player should be finished before the next player may move. Indeed, if you have a group of nasties playing, you may get into trouble when playing at the same time. Most of the time, however, there are not that many options to be nasty. Our "game etiquette" is that whenever you are going to do something that might upset other players (e.g. taking goods they normally would take, entering an empty tile bordering both players, building or demolishing walls at sensitive places) one asks for the game order to be set. Such moves are only made in one out of five turns or so. If such a "gentleman's agreement" breaks down in your group of players, you can play conflict rules each phase, i.e. each player moves one after the other; each player then builds one after the other; etc. This slows down the game considerably.
Answer: See rules 2nd ed.