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Guidelines for the notation of R&B puzzle solutions
We do not have a definite notation for puzzle solutions yet.
The written descriptions for some of the puzzles on this website
are in a format which has been designed to be used in combination
with an automatic solution checker, called Mother Goose.
If(!) Herman finds time to hatch out the goose, it will generate
descriptions of the situations on the board at the end of each
phase (maybe even pictures). Without the pictures, this description
format is not so clear.
As long as Mother Goose is still in its egg, it is not necessary
to use the same format as we do. It is enough if you just follow
the guidelines below, to minimise mistakes.
Specifying a map
For the standard puzzles, just mention the name of the puzzle.
If you have designed a map of your own (for example, as a
solution to the Paradise-puzzles), send a picture, or describe
the map row by row. The description of each row (except for
the top row) would consist of three parts:
After describing the nature of the tiles, describe the flow
of rivers. For each river, the first tile to mention is the
source or the tile where it splits off from another river;
the last tile to mention is the sea tile it flows into,
or the tile where it joins another river.
For example, the specification of "A River Runs Through It"
- L(eft) or R(ight) to indicate if the row starts
to the left or the right of the row above;
- a number that indicates exactly how far left or right
(to be precise: 0 means just half a tile, 1 is one tile
further, 2 is two tiles further etc.);
- for each tile on the row (reading from left to right)
its lable and -- between brackets -- its nature.
S(Mountains) UW(Woods) CR(Rocks) CM(Mountains)
R0 CD(Desert) CW(Woods) CP(Pasture) CMS(Sea)
R0 LD(Desert) LP(Pasture) LPS(Sea)
Specifying tiles and locations
Use the standard labels to identify the tiles
(see the pictures on the web pages for each of the puzzles).
For river tiles, always mention on which side things are (you
may stop specifying this as soon as there is a bridge).
To specify a particular side of a river tile, add
(l), (r) or (b) to the tile lable to indicate the left bank,
the right bank, or the area between a river junction
(always looking in downstream direction).
For docked water transporters, add the label of the bordering
sea tile between brackets to indicate on which coast they are.
Specifying your actions
Mention your starting place.
For each round, mention at least:
When building mines or new shafts, mention what mix of gold
and iron you put in the bag.
Especially for your own convenience, you may always give
more details, e.g. what goods are present at the end of the
production phase, and what your movements are exactly. This
might help to identify mistakes but we can do without.
- the number of the round;
- what research is done;
- what is built (roads, bridges, buildings, new shafts);
- what goods are contributed to the wonder;
- and for each tile: what goods and transporters are present
at the end of the round (that is, after the wonder phase).
Examples of abbreviations you may use
|t||trees ||b ||boards ||p ||paper ||f ||fuel ||c ||clay ||s||stone |
|i||iron ||gd||gold ||cn||coins ||sh||shares ||gs||geese || || |
|D||donkey ||W || wagon ||T ||truck ||R ||raft ||B ||rowboat ||S||steamship|
- road S - UW(l)
- build a road from tile S (Source) to tile UW (Upper Woods, left bank)
- bridge CP
- build a bridge on tile CP (Central Plains)
- mine FNM (4gd)
- build a mine on tile FNM (Far Northeast Mountains) and fill the bag with 4 gold and no iron
- NED: 2b, R(ES)
- at the end of the wonder phase, there are two boards
on tile NED (Northeast Desert), and a raft docked at the ES (East Sea) coast